probably more that I'm forgetting right nowĪnd so, while we still get an occasional, pure, honest to god real-time strategy, the genre simply adapted to the changing market and evolved into different things.purely turn-based strategies such as X-COM, that proved to be way more manageable on a controller and hence, gained a foothold on that market in a way that RTS were never able to.turn-based/real-time battle hybrids such as the Total War series.persistent fleet managers with highly tactical combat (Sins of a Solar Empire, Battlefleet Gothic).base management sims, tycoons, and city builders.4x strategies that focused more on actual strategising and economical aspects (Europa Universalis).tactical/RPG hybrids (Dawn of War 2, Company of Heroes). Other games evolved into different things too, like: For example, MOBA grew out of the RTS genre and it became more popular than strategies ever were so naturally everyone smelled the money and tried to get in one the action, often to the detriment of the overall product (see: Dawn of War 3). They started romancing with different gameplay modes and putting different spins on the formula. So this is the first major reason why the genre's popularity diminished - it didn't expand into a growing market.Īnother reason was the diminishing popularity on the PC market itself due to several high-profile failures (such as C&C4 or Dawn of War 3), as well as genre evolving beyond the traditional formula of base building, resource gathering, and destroying enemy bases. And as time went on and consoles started becoming becoming more and more relevant, it quickly turned out that it's not a genre that's well suited for a TV screen or controllers due to its requirements for quick and precise menu management and battlefield control. To answer the OP, in my opinion it's a mix of two major factors.įirst, it is a genre that's very much tailored for the PC platform.
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